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@@ -0,0 +1,327 @@
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+using System;
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+using System.Collections.Generic;
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+using System.ComponentModel;
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+using System.Drawing;
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+using System.Data;
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+using System.Linq;
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+using System.Text;
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+using System.Threading.Tasks;
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+using System.Windows.Forms;
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+using System.Xml;
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+
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+namespace Y.Controls.Container
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+{
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+ public partial class FlexiblePanel : Panel
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+ {
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+ Color HighlightColor = ColorTranslator.FromHtml("#78c4ec");
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+
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+ /// <summary>
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+ /// 光标状态
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+ /// </summary>
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+ private enum EnumMousePointPosition
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+ {
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+ MouseSizeNone = 0, //'无
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+ MouseSizeRight = 1, //'拉伸右边框
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+ MouseSizeLeft = 2, //'拉伸左边框
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+ MouseSizeBottom = 3, //'拉伸下边框
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+ MouseSizeTop = 4, //'拉伸上边框
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+ MouseSizeTopLeft = 5, //'拉伸左上角
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+ MouseSizeTopRight = 6, //'拉伸右上角
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+ MouseSizeBottomLeft = 7, //'拉伸左下角
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+ MouseSizeBottomRight = 8, //'拉伸右下角
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+ MouseDrag = 9 // '鼠标拖动
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+ }
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+ #region 属性
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+ private static string xmlDocPath = "";
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+ private XmlDocument doc;
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+ private const int Band = 5;
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+ private const int MinWidth = 10;
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+ private const int MinHeight = 10;
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+ private EnumMousePointPosition m_MousePointPosition;
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+ private Point p, p1;
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+ #endregion
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+ public FlexiblePanel()
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+ {
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+ SetStyle(ControlStyles.UserPaint, true);
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+ SetStyle(ControlStyles.AllPaintingInWmPaint, true); // 禁止擦除背景.
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+ SetStyle(ControlStyles.DoubleBuffer, true); // 双缓冲
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+ InitializeComponent();
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+ }
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+
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+ #region 改变控件大小和移动位置用到的方法
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+
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+
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+
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+ private void MyMouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
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+ {
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+ p.X = e.X;
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+ p.Y = e.Y;
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+ p1.X = e.X;
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+ p1.Y = e.Y;
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+ }
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+ /// <summary>
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+ /// 鼠标离开事件需要改进
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+ /// </summary>
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+ /// <param name="sender"></param>
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+ /// <param name="e"></param>
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+ private void MyMouseLeave(object sender, EventArgs e)
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+ {
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+ Control s = (Control)sender;
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+
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+ XmlNodeList nodes = doc.GetElementsByTagName(s.Name);
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+ XmlElement xn;
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+ if (nodes.Count != 1)
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+ {
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+ xn = doc.CreateElement(s.Name);
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+ }
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+ else
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+ {
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+ xn = (XmlElement)doc.GetElementsByTagName(s.Name)[0];
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+ }
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+ xn.SetAttribute("Top", s.Top.ToString());
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+ xn.SetAttribute("Left", s.Left.ToString());
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+ xn.SetAttribute("Width", s.Width.ToString());
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+ xn.SetAttribute("Height", s.Height.ToString());
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+
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+
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+ XmlNodeList xnl = doc.GetElementsByTagName(this.Name);
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+ XmlElement xnp;
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+ if (xnl.Count < 1)
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+ {
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+ xnp = doc.CreateElement(this.Name);
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+ }
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+ else
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+ {
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+ xnp = (XmlElement)xnl[0];
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+ }
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+ xnp.AppendChild((XmlNode)xn);
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+ doc.DocumentElement.AppendChild((XmlNode)xnp);
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+ doc.Save(xmlDocPath);
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+
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+ m_MousePointPosition = EnumMousePointPosition.MouseSizeNone;
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+ this.Cursor = Cursors.Arrow;
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+ ((Control)sender).BackColor = Color.Transparent;
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+ }
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+
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+ private EnumMousePointPosition MousePointPosition(Size size, System.Windows.Forms.MouseEventArgs e)
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+ {
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+
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+ if ((e.X >= -1 * Band) | (e.X <= size.Width) | (e.Y >= -1 * Band) | (e.Y <= size.Height))
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+ {
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+ if (e.X < Band)
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+ {
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+ if (e.Y < Band) { return EnumMousePointPosition.MouseSizeTopLeft; }
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+ else
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+ {
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+ if (e.Y > -1 * Band + size.Height)
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+ { return EnumMousePointPosition.MouseSizeBottomLeft; }
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+ else
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+ { return EnumMousePointPosition.MouseSizeLeft; }
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+ }
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+ }
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+ else
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+ {
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+ if (e.X > -1 * Band + size.Width)
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+ {
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+ if (e.Y < Band)
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+ { return EnumMousePointPosition.MouseSizeTopRight; }
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+ else
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+ {
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+ if (e.Y > -1 * Band + size.Height)
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+ { return EnumMousePointPosition.MouseSizeBottomRight; }
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+ else
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+ { return EnumMousePointPosition.MouseSizeRight; }
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+ }
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+ }
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+ else
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+ {
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+ if (e.Y < Band)
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+ { return EnumMousePointPosition.MouseSizeTop; }
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+ else
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+ {
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+ if (e.Y > -1 * Band + size.Height)
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+ { return EnumMousePointPosition.MouseSizeBottom; }
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+ else
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+ { return EnumMousePointPosition.MouseDrag; }
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+ }
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+ }
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+ }
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+ }
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+ else
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+ { return EnumMousePointPosition.MouseSizeNone; }
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+ }
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+ private void MyMouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
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+ {
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+ Control lCtrl = (sender as Control);
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+
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+ if (e.Button == MouseButtons.Left)
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+ {
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+ switch (m_MousePointPosition)
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+ {
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+ case EnumMousePointPosition.MouseDrag:
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+ lCtrl.Left = lCtrl.Left + e.X - p.X;
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+ lCtrl.Top = lCtrl.Top + e.Y - p.Y;
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+ break;
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+ case EnumMousePointPosition.MouseSizeBottom:
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+ lCtrl.Height = lCtrl.Height + e.Y - p1.Y;
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+ p1.X = e.X;
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+ p1.Y = e.Y; //'记录光标拖动的当前点
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+ break;
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+ case EnumMousePointPosition.MouseSizeBottomRight:
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+ lCtrl.Width = lCtrl.Width + e.X - p1.X;
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+ lCtrl.Height = lCtrl.Height + e.Y - p1.Y;
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+ p1.X = e.X;
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+ p1.Y = e.Y; //'记录光标拖动的当前点
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+ break;
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+ case EnumMousePointPosition.MouseSizeRight:
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+ lCtrl.Width = lCtrl.Width + e.X - p1.X;
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+ // lCtrl.Height = lCtrl.Height + e.Y - p1.Y;
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+ p1.X = e.X;
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+ p1.Y = e.Y; //'记录光标拖动的当前点
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+ break;
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+ case EnumMousePointPosition.MouseSizeTop:
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+ lCtrl.Top = lCtrl.Top + (e.Y - p.Y);
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+ lCtrl.Height = lCtrl.Height - (e.Y - p.Y);
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+ break;
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+ case EnumMousePointPosition.MouseSizeLeft:
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+ lCtrl.Left = lCtrl.Left + e.X - p.X;
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+ lCtrl.Width = lCtrl.Width - (e.X - p.X);
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+ break;
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+ case EnumMousePointPosition.MouseSizeBottomLeft:
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+ lCtrl.Left = lCtrl.Left + e.X - p.X;
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+ lCtrl.Width = lCtrl.Width - (e.X - p.X);
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+ lCtrl.Height = lCtrl.Height + e.Y - p1.Y;
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+ p1.X = e.X;
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+ p1.Y = e.Y; //'记录光标拖动的当前点
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+ break;
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+ case EnumMousePointPosition.MouseSizeTopRight:
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+ lCtrl.Top = lCtrl.Top + (e.Y - p.Y);
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+ lCtrl.Width = lCtrl.Width + (e.X - p1.X);
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+ lCtrl.Height = lCtrl.Height - (e.Y - p.Y);
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+ p1.X = e.X;
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+ p1.Y = e.Y; //'记录光标拖动的当前点
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+ break;
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+ case EnumMousePointPosition.MouseSizeTopLeft:
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+ lCtrl.Left = lCtrl.Left + e.X - p.X;
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+ lCtrl.Top = lCtrl.Top + (e.Y - p.Y);
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+ lCtrl.Width = lCtrl.Width - (e.X - p.X);
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+ lCtrl.Height = lCtrl.Height - (e.Y - p.Y);
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+ break;
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+ default:
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+ break;
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+ }
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+ if (lCtrl.Width < MinWidth) lCtrl.Width = MinWidth;
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+ if (lCtrl.Height < MinHeight) lCtrl.Height = MinHeight;
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+
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+ }
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+ else
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+ {
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+ m_MousePointPosition = MousePointPosition(lCtrl.Size, e); //'判断光标的位置状态
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+ switch (m_MousePointPosition) //'改变光标
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+ {
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+ case EnumMousePointPosition.MouseSizeNone:
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+ this.Cursor = Cursors.Arrow; //'箭头
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+ break;
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+ case EnumMousePointPosition.MouseDrag:
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+ this.Cursor = Cursors.SizeAll; //'四方向
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+ ((Control)sender).BackColor = HighlightColor;
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+ break;
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+ case EnumMousePointPosition.MouseSizeBottom:
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+ this.Cursor = Cursors.SizeNS; //'南北
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+ break;
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+ case EnumMousePointPosition.MouseSizeTop:
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+ this.Cursor = Cursors.SizeNS; //'南北
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+ break;
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+ case EnumMousePointPosition.MouseSizeLeft:
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+ this.Cursor = Cursors.SizeWE; //'东西
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+ break;
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+ case EnumMousePointPosition.MouseSizeRight:
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+ this.Cursor = Cursors.SizeWE; //'东西
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+ break;
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+ case EnumMousePointPosition.MouseSizeBottomLeft:
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+ this.Cursor = Cursors.SizeNESW; //'东北到南西
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+ break;
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+ case EnumMousePointPosition.MouseSizeBottomRight:
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+ this.Cursor = Cursors.SizeNWSE; //'东南到西北
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+ break;
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+ case EnumMousePointPosition.MouseSizeTopLeft:
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+ this.Cursor = Cursors.SizeNWSE; //'东南到西北
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+ break;
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+ case EnumMousePointPosition.MouseSizeTopRight:
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+ this.Cursor = Cursors.SizeNESW; //'东北到南西
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+
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+ }
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+
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+
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+ #endregion
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+
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+ #region 初始化鼠标事件委托和控件大小和移动
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+ private void initProperty()
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+ {
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+ for (int i = 0; i < this.Controls.Count; i++)
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+ {
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+ this.Controls[i].MouseDown += new System.Windows.Forms.MouseEventHandler(MyMouseDown);
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+ this.Controls[i].MouseLeave += new System.EventHandler(MyMouseLeave);
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+ this.Controls[i].MouseMove += new System.Windows.Forms.MouseEventHandler(MyMouseMove);
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+ }
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+
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+ }
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+ private void initStyle()
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+ {
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+ Control s;
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+ for (int i = 0; i < this.Controls.Count; i++)
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+ {
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+ s = this.Controls[i];
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+ XmlNodeList nodes = doc.GetElementsByTagName(s.Name);
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+ if (nodes.Count == 1)
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+ {
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+ XmlAttributeCollection xac = nodes[0].Attributes;
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+ foreach (XmlAttribute xa in xac)
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+ {
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+ if (xa.Value == "")
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+ continue;
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+ switch (xa.Name)
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+ {
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+ case "Top":
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+ var Top = Convert.ToInt32(xa.Value);
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+ //if (Top > 0 && Top < this.Height - s.Height)
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+ s.Top = Top;
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+ break;
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+ case "Left":
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+ var Left = Convert.ToInt32(xa.Value);
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+ //if (Left > 0 && Left < this.Width - s.Width)
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+ s.Left = Left;
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+ break;
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+ case "Width":
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+ s.Width = Convert.ToInt32(xa.Value);
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+ break;
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+ case "Height":
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+ s.Height = Convert.ToInt32(xa.Value);
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+ }
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+ }
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+ }
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+ #endregion
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+ /// <summary>
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+ /// 用于实现容器内控件移动和改变大小的方法
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+ /// </summary>
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+ /// <param name="XmlDoc">用于保存控件的属性的XML文档</param>
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+ public void InitMouseAndContolStyle(string XmlDocPath)
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+ {
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+ xmlDocPath = XmlDocPath;
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+ doc = new XmlDocument();
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+ doc.Load(XmlDocPath);
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+ initProperty();
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+ initStyle();
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+ }
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+ }
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+}
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