//############################################################
// https://github.com/yuzhengyang
// author:yuzhengyang
//############################################################
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Azylee.Core.IOUtils.ImageUtils
{
public class ThunbnailTool
{
///
/// 标准缩略图生成
///
/// 原始图像
/// 指定宽度
/// 指定高度
/// 缩略图模式
/// 差值模式
/// 平滑模式
///
public static Bitmap Normal(Bitmap originalImage, int width, int height, string mode,
InterpolationMode im = InterpolationMode.High, SmoothingMode sm = SmoothingMode.HighQuality)
{
int towidth = width;
int toheight = height;
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
switch (mode)
{
case "HW"://指定高宽缩放(可能变形)
break;
case "W"://指定宽,高按比例
toheight = originalImage.Height * width / originalImage.Width;
break;
case "H"://指定高,宽按比例
towidth = originalImage.Width * height / originalImage.Height;
break;
case "Cut"://指定高宽裁减(不变形)
if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight)
{
oh = originalImage.Height;
ow = originalImage.Height * towidth / toheight;
y = 0;
x = (originalImage.Width - ow) / 2;
}
else
{
ow = originalImage.Width;
oh = originalImage.Width * height / towidth;
x = 0;
y = (originalImage.Height - oh) / 2;
}
break;
default:
break;
}
//新建一个bmp图片
Bitmap bitmap = new Bitmap(towidth, toheight);
//新建一个画板
Graphics g = Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = im;
//设置高质量,低速度呈现平滑程度
g.SmoothingMode = sm;
//清空画布并以透明背景色填充
g.Clear(Color.Transparent);
//在指定位置并且按指定大小绘制原图片的指定部分
g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight), new Rectangle(x, y, ow, oh), GraphicsUnit.Pixel);
return bitmap;
}
}
}