//############################################################ // https://github.com/yuzhengyang // author:yuzhengyang //############################################################ using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Azylee.Core.IOUtils.ImageUtils { public class ThunbnailTool { /// /// 标准缩略图生成 /// /// 原始图像 /// 指定宽度 /// 指定高度 /// 缩略图模式 /// 差值模式 /// 平滑模式 /// public static Bitmap Normal(Bitmap originalImage, int width, int height, string mode, InterpolationMode im = InterpolationMode.High, SmoothingMode sm = SmoothingMode.HighQuality) { int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode) { case "HW"://指定高宽缩放(可能变形) break; case "W"://指定宽,高按比例 toheight = originalImage.Height * width / originalImage.Width; break; case "H"://指定高,宽按比例 towidth = originalImage.Width * height / originalImage.Height; break; case "Cut"://指定高宽裁减(不变形) if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight) { oh = originalImage.Height; ow = originalImage.Height * towidth / toheight; y = 0; x = (originalImage.Width - ow) / 2; } else { ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2; } break; default: break; } //新建一个bmp图片 Bitmap bitmap = new Bitmap(towidth, toheight); //新建一个画板 Graphics g = Graphics.FromImage(bitmap); //设置高质量插值法 g.InterpolationMode = im; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = sm; //清空画布并以透明背景色填充 g.Clear(Color.Transparent); //在指定位置并且按指定大小绘制原图片的指定部分 g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight), new Rectangle(x, y, ow, oh), GraphicsUnit.Pixel); return bitmap; } } }