//############################################################
// https://github.com/yuzhengyang
// author:yuzhengyang
//############################################################
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Azylee.Core.IOUtils.ImageUtils
{
///
/// 屏幕捕获类
///
public class ScreenCapture
{
///
/// 把当前屏幕捕获到位图对象中
///
/// 目标设备的句柄
/// 目标对象的左上角的X坐标
/// 目标对象的左上角的X坐标
/// 目标对象的矩形的宽度
/// 目标对象的矩形的长度
/// 源设备的句柄
/// 源对象的左上角的X坐标
/// 源对象的左上角的X坐标
/// 光栅的操作值
///
[System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
private static extern bool BitBlt(
IntPtr hdcDest,
int nXDest,
int nYDest,
int nWidth,
int nHeight,
IntPtr hdcSrc,
int nXSrc,
int nYSrc,
int dwRop
);
[System.Runtime.InteropServices.DllImportAttribute("gdi32.dll")]
private static extern IntPtr CreateDC(
string lpszDriver, // 驱动名称
string lpszDevice, // 设备名称
string lpszOutput, // 无用,可以设定位"NULL"
IntPtr lpInitData // 任意的打印机数据
);
///
/// 屏幕捕获到位图对象中
///
///
public static Bitmap Capture()
{
//创建显示器的DC
IntPtr dc1 = CreateDC("DISPLAY", null, null, (IntPtr)null);
//由一个指定设备的句柄创建一个新的Graphics对象
Graphics g1 = Graphics.FromHdc(dc1);
//根据屏幕大小创建一个与之相同大小的Bitmap对象
Bitmap ScreenImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, g1);
Graphics g2 = Graphics.FromImage(ScreenImage);
//获得屏幕的句柄
IntPtr dc3 = g1.GetHdc();
//获得位图的句柄
IntPtr dc2 = g2.GetHdc();
//把当前屏幕捕获到位图对象中
BitBlt(dc2, 0, 0, Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, dc3, 0, 0, 13369376);
//释放屏幕句柄
g1.ReleaseHdc(dc3);
//释放位图句柄
g2.ReleaseHdc(dc2);
g1.Dispose();
g2.Dispose();
return ScreenImage;
}
///
/// 压缩图片
///
///
public static Bitmap MakeThumbnail(Image originalImage, int towidth, int toheight)
{
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
//新建一个bmp图片
Bitmap bitmap = new Bitmap(towidth, toheight);
//新建一个画板
Graphics g = Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//设置低质量,高速度呈现平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighSpeed;
//清空画布并以透明背景色填充
g.Clear(System.Drawing.Color.Transparent);
//在指定位置并且按指定大小绘制原图片的指定部分
g.DrawImage(originalImage, new System.Drawing.Rectangle(0, 0, towidth, toheight), new System.Drawing.Rectangle(x, y, ow, oh), System.Drawing.GraphicsUnit.Pixel);
return bitmap;
}
[StructLayout(LayoutKind.Sequential)]
struct CURSORINFO
{
public int cbSize;
public int flags;
public IntPtr hCursor;
public Point ptScreenPos;
}
[DllImport("user32.dll")]
static extern bool GetCursorInfo(out CURSORINFO pci);
private const int CURSOR_SHOWING = 0x00000001;
///
/// 将鼠标指针形状绘制到屏幕截图上
///
///
public static void DrawCursorImageToScreenImage(ref Graphics g)
{
CURSORINFO vCurosrInfo;
vCurosrInfo.cbSize = Marshal.SizeOf(typeof(CURSORINFO));
GetCursorInfo(out vCurosrInfo);
if ((vCurosrInfo.flags & CURSOR_SHOWING) != CURSOR_SHOWING) return;
Cursor vCursor = new Cursor(vCurosrInfo.hCursor);
Rectangle vRectangle = new Rectangle(new Point(vCurosrInfo.ptScreenPos.X - vCursor.HotSpot.X, vCurosrInfo.ptScreenPos.Y - vCursor.HotSpot.Y), vCursor.Size);
vCursor.Draw(g, vRectangle);
}
}
}