//############################################################ // https://github.com/yuzhengyang // author:yuzhengyang //############################################################ using System; using System.Drawing; namespace Azylee.Core.IOUtils.ImageUtils { public class ImageHelper { /// /// 生成缩略图 /// /// 源图路径(物理路径) /// 缩略图路径(物理路径) /// 缩略图宽度 /// 缩略图高度 /// 生成缩略图的方式 public static bool MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode) { Image originalImage = Image.FromFile(originalImagePath); int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode) { case "HW"://指定高宽缩放(可能变形) break; case "W"://指定宽,高按比例 toheight = originalImage.Height * width / originalImage.Width; break; case "H"://指定高,宽按比例 towidth = originalImage.Width * height / originalImage.Height; break; case "Cut"://指定高宽裁减(不变形) if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight) { oh = originalImage.Height; ow = originalImage.Height * towidth / toheight; y = 0; x = (originalImage.Width - ow) / 2; } else { ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2; } break; default: break; } //新建一个bmp图片 Image bitmap = new System.Drawing.Bitmap(towidth, toheight); //新建一个画板 Graphics g = System.Drawing.Graphics.FromImage(bitmap); //设置高质量插值法 g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空画布并以透明背景色填充 g.Clear(Color.Transparent); //在指定位置并且按指定大小绘制原图片的指定部分 g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight), new Rectangle(x, y, ow, oh), GraphicsUnit.Pixel); try { //以jpg格式保存缩略图 bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg); return true; } catch (System.Exception e) { return false; //throw e; } finally { originalImage.Dispose(); bitmap.Dispose(); g.Dispose(); } } /// /// 逆时针旋转图像 /// /// 原始图像路径 /// 保存图像的路径 /// 旋转角度[0, 360](前台给的) /// public static bool RotateImg(string originalImagePath, string saveImagePath, int angle) { Image originalImage = Image.FromFile(originalImagePath); angle = angle % 360; //弧度转换 double radian = angle * Math.PI / 180.0; double cos = Math.Cos(radian); double sin = Math.Sin(radian); //原图的宽和高 int w = originalImage.Width; int h = originalImage.Height; int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin))); int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos))); //目标位图 Bitmap saveImage = new Bitmap(W, H); Graphics g = Graphics.FromImage(saveImage); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //计算偏移量 Point Offset = new Point((W - w) / 2, (H - h) / 2); //构造图像显示区域:让图像的中心与窗口的中心点一致 Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h); Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2); g.TranslateTransform(center.X, center.Y); g.RotateTransform(360 - angle); //恢复图像在水平和垂直方向的平移 g.TranslateTransform(-center.X, -center.Y); g.DrawImage(originalImage, rect); //重至绘图的所有变换 g.ResetTransform(); g.Save(); //保存旋转后的图片 originalImage.Dispose(); try { saveImage.Save(saveImagePath, System.Drawing.Imaging.ImageFormat.Jpeg); return true; } catch (Exception e) { return false; } finally { originalImage.Dispose(); saveImage.Dispose(); g.Dispose(); } } } }