KeyboardHook.cs 9.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.InteropServices;
  5. using System.Text;
  6. using System.Windows.Forms;
  7. namespace Azylee.Core.WindowsUtils.HookUtils
  8. {
  9. /// <summary>
  10. /// 键盘钩子
  11. /// [以下代码来自某网友,并非本人原创]
  12. /// 测试发现有问题,暂不使用
  13. /// </summary>
  14. class KeyboardHook
  15. {
  16. public event System.Windows.Forms.KeyEventHandler KeyDownEvent;
  17. public event KeyPressEventHandler KeyPressEvent;
  18. public event System.Windows.Forms.KeyEventHandler KeyUpEvent;
  19. public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
  20. static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
  21. //值在Microsoft SDK的Winuser.h里查询
  22. // http://www.bianceng.cn/Programming/csharp/201410/45484.htm
  23. public const int WH_KEYBOARD_LL = 13; //线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
  24. HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型
  25. //键盘结构
  26. [StructLayout(LayoutKind.Sequential)]
  27. public class KeyboardHookStruct
  28. {
  29. public int vkCode; //定一个虚拟键码。该代码必须有一个价值的范围1至254
  30. public int scanCode; // 指定的硬件扫描码的关键
  31. public int flags; // 键标志
  32. public int time; // 指定的时间戳记的这个讯息
  33. public int dwExtraInfo; // 指定额外信息相关的信息
  34. }
  35. //使用此功能,安装了一个钩子
  36. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  37. public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
  38. //调用此函数卸载钩子
  39. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  40. public static extern bool UnhookWindowsHookEx(int idHook);
  41. //使用此功能,通过信息钩子继续下一个钩子
  42. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  43. public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
  44. // 取得当前线程编号(线程钩子需要用到)
  45. [DllImport("kernel32.dll")]
  46. static extern int GetCurrentThreadId();
  47. //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
  48. [DllImport("kernel32.dll")]
  49. public static extern IntPtr GetModuleHandle(string name);
  50. public void Start()
  51. {
  52. // 安装键盘钩子
  53. if (hKeyboardHook == 0)
  54. {
  55. KeyboardHookProcedure = new HookProc(KeyboardHookProc);
  56. hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
  57. //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
  58. //************************************
  59. //键盘线程钩子
  60. //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
  61. //键盘全局钩子,需要引用空间(using System.Reflection;)
  62. //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
  63. //
  64. //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
  65. //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
  66. //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
  67. //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
  68. //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
  69. //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
  70. //如果为0,钩子子程与所有的线程关联,即为全局钩子
  71. //************************************
  72. //如果SetWindowsHookEx失败
  73. if (hKeyboardHook == 0)
  74. {
  75. Stop();
  76. throw new Exception("安装键盘钩子失败");
  77. }
  78. }
  79. }
  80. public void Stop()
  81. {
  82. bool retKeyboard = true;
  83. if (hKeyboardHook != 0)
  84. {
  85. retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
  86. hKeyboardHook = 0;
  87. }
  88. if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
  89. }
  90. //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
  91. [DllImport("user32")]
  92. public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
  93. int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
  94. byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
  95. byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
  96. int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
  97. //获取按键的状态
  98. [DllImport("user32")]
  99. public static extern int GetKeyboardState(byte[] pbKeyState);
  100. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  101. private static extern short GetKeyState(int vKey);
  102. private const int WM_KEYDOWN = 0x100;//KEYDOWN
  103. private const int WM_KEYUP = 0x101;//KEYUP
  104. private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
  105. private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
  106. private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
  107. {
  108. // 侦听键盘事件
  109. if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
  110. {
  111. KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
  112. // raise KeyDown
  113. if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
  114. {
  115. Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
  116. System.Windows.Forms.KeyEventArgs e = new System.Windows.Forms.KeyEventArgs(keyData);
  117. KeyDownEvent(this, e);
  118. }
  119. //键盘按下
  120. if (KeyPressEvent != null && wParam == WM_KEYDOWN)
  121. {
  122. byte[] keyState = new byte[256];
  123. GetKeyboardState(keyState);
  124. byte[] inBuffer = new byte[2];
  125. if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
  126. {
  127. KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
  128. KeyPressEvent(this, e);
  129. }
  130. }
  131. // 键盘抬起
  132. if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
  133. {
  134. Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
  135. System.Windows.Forms.KeyEventArgs e = new System.Windows.Forms.KeyEventArgs(keyData);
  136. KeyUpEvent(this, e);
  137. }
  138. }
  139. //如果返回1,则结束消息,这个消息到此为止,不再传递。
  140. //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
  141. return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
  142. }
  143. ~KeyboardHook()
  144. {
  145. Stop();
  146. }
  147. }
  148. }