Frisbee.cs 895 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace Oreo.CleverDog.Models
  6. {
  7. public class Frisbee
  8. {
  9. #region 判断执行的依据
  10. public string[] ExistFile { get; set; }
  11. public string[] ExistProcess { get; set; }
  12. public string[] ExistControl { get; set; }
  13. public DateTime Term { get; set; }
  14. public string Any3264 { get; set; }
  15. #endregion
  16. #region 下载并执行
  17. public string Url { get; set; }
  18. public string FileName { get; set; }
  19. public string SuccUrl { get; set; }
  20. public bool AutoRun { get; set; }
  21. #endregion
  22. #region 任务前关闭程序
  23. public string[] KillProcess { get; set; }
  24. #endregion
  25. #region 任务后运行程序
  26. public string[] RunProcess { get; set; }
  27. #endregion
  28. }
  29. }