Column.vue 8.5 KB

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  1. <template>
  2. <view class="nut-picker__list" @touchstart="onTouchStart" @touchmove="onTouchMove" @touchend="onTouchEnd">
  3. <view
  4. class="nut-picker-roller"
  5. ref="roller"
  6. :style="threeDimensional ? touchRollerStyle : touchTileStyle"
  7. @transitionend="stopMomentum"
  8. >
  9. <template v-for="(item, index) in column" :key="item.value ? item.value : index">
  10. <!-- 3D 效果 -->
  11. <view
  12. class="nut-picker-roller-item"
  13. :class="{ 'nut-picker-roller-item-hidden': isHidden(index + 1) }"
  14. :style="setRollerStyle(index + 1)"
  15. v-if="item && item.text && threeDimensional"
  16. >
  17. {{ item.text }}
  18. </view>
  19. <!-- 平铺 -->
  20. <view class="nut-picker-roller-item-tile" v-if="item && item.text && !threeDimensional">
  21. {{ item.text }}
  22. </view>
  23. </template>
  24. </view>
  25. <view class="nut-picker-roller-mask"></view>
  26. </view>
  27. </template>
  28. <script lang="ts">
  29. import { reactive, ref, watch, computed, toRefs, onMounted, PropType } from 'vue';
  30. import { createComponent } from '@/packages/utils/create';
  31. import { PickerOption, TouchParams } from './types';
  32. import { preventDefault, clamp } from '@/packages/utils/util';
  33. import { useTouch } from '@/packages/utils/useTouch';
  34. const { create } = createComponent('picker-column');
  35. export default create({
  36. props: {
  37. // 当前选中项
  38. value: [String, Number],
  39. columnsType: String,
  40. itemShow: {
  41. type: Boolean,
  42. default: false
  43. },
  44. column: {
  45. type: Array as PropType<PickerOption[]>,
  46. default: () => []
  47. },
  48. readonly: {
  49. type: Boolean,
  50. default: false
  51. },
  52. // 是否开启3D效果
  53. threeDimensional: {
  54. type: Boolean,
  55. default: true
  56. },
  57. swipeDuration: {
  58. type: [Number, String],
  59. default: 1000
  60. }
  61. },
  62. emits: ['click', 'change'],
  63. setup(props, { emit }) {
  64. const touch: any = useTouch();
  65. const wrapper = ref();
  66. const state = reactive({
  67. touchParams: {
  68. startY: 0,
  69. endY: 0,
  70. startTime: 0,
  71. endTime: 0,
  72. lastY: 0,
  73. lastTime: 0
  74. },
  75. currIndex: 1,
  76. transformY: 0,
  77. scrollDistance: 0,
  78. lineSpacing: 36,
  79. rotation: 20
  80. });
  81. const roller = ref(null);
  82. const moving = ref(false);
  83. const touchDeg = ref(0);
  84. const touchTime = ref(0);
  85. const DEFAULT_DURATION = 200;
  86. // 触发惯性滑动条件:
  87. // 在手指离开屏幕时,如果和上一次 move 时的间隔小于 `MOMENTUM_TIME` 且 move
  88. // 距离大于 `MOMENTUM_DISTANCE` 时,执行惯性滑动
  89. const INERTIA_TIME = 300;
  90. const INERTIA_DISTANCE = 15;
  91. const touchRollerStyle = computed(() => {
  92. return {
  93. transition: `transform ${touchTime.value}ms cubic-bezier(0.17, 0.89, 0.45, 1)`,
  94. transform: `rotate3d(1, 0, 0, ${touchDeg.value})`
  95. };
  96. });
  97. const touchTileStyle = computed(() => {
  98. return {
  99. transition: `transform ${touchTime.value}ms cubic-bezier(0.17, 0.89, 0.45, 1)`,
  100. transform: `translate3d(0, ${state.scrollDistance}px, 0)`
  101. };
  102. });
  103. const setRollerStyle = (index: number) => {
  104. return `transform: rotate3d(1, 0, 0, ${-state.rotation * index}deg) translate3d(0px, 0px, 104px)`;
  105. };
  106. const onTouchStart = (event: TouchEvent) => {
  107. touch.start(event);
  108. if (moving.value) {
  109. let dom = roller.value as any;
  110. const { transform } = window.getComputedStyle(dom);
  111. if (props.threeDimensional) {
  112. const circle = Math.floor(parseFloat(touchDeg.value) / 360);
  113. const cos = +transform.split(', ')[5];
  114. const sin = +transform.split(', ')[6] < 0 ? 180 : 0;
  115. const endDeg = circle * 360 + (Math.acos(cos) / Math.PI) * 180 + sin;
  116. state.scrollDistance = -Math.abs((endDeg / state.rotation - 1) * state.lineSpacing);
  117. } else {
  118. state.scrollDistance = +transform.slice(7, transform.length - 1).split(', ')[5];
  119. }
  120. }
  121. state.touchParams.startY = touch.deltaY.value;
  122. state.touchParams.startTime = Date.now();
  123. state.transformY = state.scrollDistance;
  124. };
  125. const onTouchMove = (event: TouchEvent) => {
  126. touch.move(event);
  127. if ((touch as any).isVertical()) {
  128. moving.value = true;
  129. preventDefault(event, true);
  130. }
  131. (state.touchParams as TouchParams).lastY = touch.deltaY.value;
  132. let move = state.touchParams.lastY - state.touchParams.startY;
  133. setMove(move);
  134. };
  135. const onTouchEnd = (event: TouchEvent) => {
  136. state.touchParams.lastY = touch.deltaY.value;
  137. state.touchParams.lastTime = Date.now();
  138. let move = state.touchParams.lastY - state.touchParams.startY;
  139. let moveTime = state.touchParams.lastTime - state.touchParams.startTime;
  140. if (moveTime <= INERTIA_TIME && Math.abs(move) > INERTIA_DISTANCE) {
  141. // 惯性滚动
  142. const distance = momentum(move, moveTime);
  143. setMove(distance, 'end', +props.swipeDuration);
  144. return;
  145. } else {
  146. setMove(move, 'end');
  147. }
  148. setTimeout(() => {
  149. touch.reset();
  150. moving.value = false;
  151. }, 0);
  152. };
  153. // 惯性滚动 距离
  154. const momentum = (distance: number, duration: number) => {
  155. // 惯性滚动的速度
  156. const speed = Math.abs(distance / duration);
  157. // 惯性滚动的距离
  158. distance = (speed / 0.003) * (distance < 0 ? -1 : 1);
  159. return distance;
  160. };
  161. const isHidden = (index: number) => {
  162. if (index >= state.currIndex + 8 || index <= state.currIndex - 8) {
  163. return true;
  164. } else {
  165. return false;
  166. }
  167. };
  168. const setTransform = (translateY = 0, type: string | null, time = DEFAULT_DURATION, deg: string | number) => {
  169. if (type === 'end') {
  170. touchTime.value = time;
  171. } else {
  172. touchTime.value = 0;
  173. }
  174. touchDeg.value = deg as number;
  175. state.scrollDistance = translateY;
  176. };
  177. const setMove = (move: number, type?: string, time?: number) => {
  178. let updateMove = move + state.transformY;
  179. if (type === 'end') {
  180. // 限定滚动距离
  181. if (updateMove > 0) {
  182. updateMove = 0;
  183. }
  184. if (updateMove < -(props.column.length - 1) * state.lineSpacing) {
  185. updateMove = -(props.column.length - 1) * state.lineSpacing;
  186. }
  187. // 设置滚动距离为lineSpacing的倍数值
  188. let endMove = Math.round(updateMove / state.lineSpacing) * state.lineSpacing;
  189. let deg = `${(Math.abs(Math.round(endMove / state.lineSpacing)) + 1) * state.rotation}deg`;
  190. setTransform(endMove, type, time, deg);
  191. state.currIndex = Math.abs(Math.round(endMove / state.lineSpacing)) + 1;
  192. } else {
  193. let deg = 0;
  194. let currentDeg = (-updateMove / state.lineSpacing + 1) * state.rotation;
  195. // picker 滚动的最大角度
  196. const maxDeg = (props.column.length + 1) * state.rotation;
  197. const minDeg = 0;
  198. deg = clamp(currentDeg, minDeg, maxDeg);
  199. if (minDeg < deg && deg < maxDeg) {
  200. setTransform(updateMove, null, undefined, deg + 'deg');
  201. state.currIndex = Math.abs(Math.round(updateMove / state.lineSpacing)) + 1;
  202. }
  203. }
  204. };
  205. const setChooseValue = () => {
  206. emit('change', props.column[state.currIndex - 1]);
  207. };
  208. const modifyStatus = (type: boolean) => {
  209. const { column } = props;
  210. let index = column.findIndex((columnItem) => columnItem.value == props.value);
  211. state.currIndex = index === -1 ? 1 : (index as number) + 1;
  212. let move = index === -1 ? 0 : (index as number) * state.lineSpacing;
  213. type && setChooseValue();
  214. setMove(-move);
  215. };
  216. // 惯性滚动结束
  217. const stopMomentum = () => {
  218. moving.value = false;
  219. touchTime.value = 0;
  220. setChooseValue();
  221. };
  222. watch(
  223. () => props.column,
  224. (val) => {
  225. if (props.column && props.column.length > 0) {
  226. state.transformY = 0;
  227. modifyStatus(false);
  228. }
  229. },
  230. {
  231. deep: true
  232. }
  233. );
  234. watch(
  235. () => props.value,
  236. (val) => {
  237. state.transformY = 0;
  238. modifyStatus(false);
  239. },
  240. {
  241. deep: true
  242. }
  243. );
  244. onMounted(() => {
  245. modifyStatus(true);
  246. });
  247. return {
  248. ...toRefs(state),
  249. ...toRefs(props),
  250. wrapper,
  251. setRollerStyle,
  252. isHidden,
  253. roller,
  254. onTouchStart,
  255. onTouchMove,
  256. onTouchEnd,
  257. touchRollerStyle,
  258. touchTileStyle,
  259. setMove,
  260. stopMomentum
  261. };
  262. }
  263. });
  264. </script>